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Tag: Development

Programming Is Hard

It’s hard to explain to someone who is not already a programmer the kinds of things that you have to do when building an application. The thing you’re trying to explain is often very abstract and the answer frequently would involve lots of code.

That’s why I thought this particular problem might make an interesting discussion. In talking about this very simple problem we can talk about the things that developers deal with every day and, hopefully, the process can be followed by most people who have used an iPhone (or, actually, any computer). You won’t be a programmer at the end but you might have a greater appreciation for what happens behind the scenes.

My delicious.com bookmarks for October 17th through October 18th

Giving Back

A few years ago I was very much “into” the whole open source movement. I read LWN (still do, actually). I bought a copy of The Cathedral and the Bazaar.

But one thing I never really did was contribute to open source projects. I never really had much need. They largely did what I wanted and when they didn’t, well, the modifications were too big to consider attempting in my spare time.

My delicious.com bookmarks for September 16th through September 19th

  • Protest The Pope – My images from todays “Protest the Pope” march and rally in London.
  • Introducing: Yummy 2.5 – New version of Yummy, my iOS Delicious.com client, is now available on the App Store. Now includes iPad support, works better on iOS4 and has experimental pinboard.in support.

My delicious.com bookmarks for September 8th through September 10th

Delicious Debrief (Part 5/5)

## The story so far

Last year Yahoo! announced, with no notice, a significant change that had far reaching consequences for all third party applications including my iPhone program, Yummy. This is the third in a series of posts that discusses how I dealt with it.

We’ve already talked about most of the work, starting with an overview, the announcement, the low level technical challenges and the implementation (technical and UI). All that remains it to launch it, and that’s what we’re going to talk about today.

Delicious Debrief (Part 4/5)

## The story so far

Last year Yahoo! announced, with no notice, a significant change that had far reaching consequences for all third party applications including my iPhone program, Yummy. This is the third in a series of posts that discusses how I dealt with it.

On Monday I gave an overview of the problem, Tuesday I looked at how those changes were announced and why they were tricky, and yesterday I looked at how I actually implemented those technical details.

Delicious Debrief (Part 3/5)

## The story so far

Last year Yahoo! announced, with no notice, a significant change that had far reaching consequences for all third party applications including my iPhone program, Yummy. This is the third in a series of posts that discusses how I dealt with it.

On Monday I gave an overview of the problem and yesterday I looked at how those changes were announced and why they were tricky. Today we’ll look at how I actually implemented those technical details — though not at the code level so don’t worry if you’re not a programmer!

Delicious Debrief (Part 2/5)

## The story so far

Last year Yahoo! announced, with no notice, a significant change that had far reaching consequences for all third party applications including my iPhone program, Yummy. This is the second in a series of posts that discusses how I dealt with it.

Yesterday I spoke at a high level about my iPhone application and some changes that Yahoo! made to their side of the system. Today I’d like to talk in a little more detail about how those changes were announced and why they were tricky.