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Extreme Programming Explained

Introduction

Naturally the key selling point of Extreme Programming — reduced risk and increased fun — appeal to me. I’ve worked on many projects that were either risky, no fun or both and any way to improve that would be a good idea.

However, most of the successful projects were run using fairly heavy-weight methodologies, CMM or ISO accredited, for example. Extreme Programming promises to deliver the benefits while still being simple. I was sceptical. This sounds a little too close to one of Fred Brookes Silver Bullets.

Free Software HOWTO

v1.2, 17 January 2001

With the current Linux trend towards multi-million dollar IPO’s and “Open Source” software, much of the emphasis of “free” software has been lost leaving people new to the fold confused and not completely understanding all the implications. This HOWTO will, hopefully, reduce some of that confusion.

## Introduction

What’s in here?

This document talks in non-technical terms about free software, what it means and why you should care about more than just the cost of your software.

Death March

Introduction

Perhaps more than any other engineering discipline (see Steve McConnell’s [After The Gold Rush](http://www.amazon.com/exec/obidos/ASIN/0735608776/zx81orguk00)), software engineers work on projects that have no real chance of success. There are as many reasons why as there are projects, but if you want to be in with a chance of surviving such a ‘death march’ this could be the book for you.

Content

Edward Yourdon is a well known and well respected computer scientist, so what useful information can he give you in these circumstances? Surely you’re lumbered with the simple choice between putting up with it or resigning?